CORNEL HILLMANN ○ MEDIA DESIGN
3D assets
Client: EE / CG ARTIST
Project: 3D Asset Production
3D Concepts & Designs:
Cornel Hillmann
Problem:
In-house game prototyping and 3D asset production targeted on real-time graphic clients required a solid, fast and efficient pipeline to produce next-gen worthy models from concept sculpts to rigged and production-ready high-performance models.
Solution:
After testing a number of possible pipeline workflows from polygon modeling to map extraction, an adaptive in-house approach was developed, resulting in fast turnarounds for models that can either be used for film, games and real-time graphics or 3D printing.