by Cornel Hillmann | Jan 3, 2021 | News
2021: A better separation between cgartist.com and studio.cgartist.comStarting in January 2021, a new Facebook page will establish a clearer line between studio.cgartist.com, the services site (CG & XR design), opposed to the base URL cgartist.com, that is...
by Cornel Hillmann | May 18, 2020 | News
The current lockdown is a good opportunity to evaluate, to what extent Social VR is practical and realistic, when communicating with virtual teams and within professional networks. While most agree that an immersive XR alternative to video conferencing tools is the...
by Cornel Hillmann | May 30, 2019 | News
We continue to receive a lot of emails asking for an update on The Future is Wild (FiW) VR project. First of all, it is great to see that so many people care deeply about the brand and want to see a major Virtual Reality title based on the IP. As many know,...
by Cornel Hillmann | May 30, 2019 | News
About 15 years ago I started using the Gamebryo game engine. This was after a few years of testing other tools, including Dassault Systèmes’ Virtools and a few open source options. Back then, Unreal was not available for indie developers, unless you had spare cash in...
by Cornel Hillmann | May 29, 2019 | News
Originally published on the Apress Blog, 06/05/19. In recent years, we have seen an interesting trend to use VR and photogrammetry for cultural preservation projects. There are now a number of nonprofits focused on specifically that area: Scanning and capturing...
by Cornel Hillmann | May 29, 2019 | News
VR may remain a niche for longer than anticipated. Originally published on Medium.com, Sep 9, 2017. Yes, you can dive with the Rift (Image by Cornel Hillmann). Recently, a five-year-old boy came up to me and asked: “Can you go scuba diving with that, too?” I was about...
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