by Cornel Hillmann | May 7, 2020
UE4 & Animation Digital Production Magazine 03-2020 (link) is out. It includes my contribution “Akeytsu in der Unreal Animation-Pipeline” in German. The animation software Akeytsu by French developer Nukeygara has been my preferred tool for producing animation...
by Cornel Hillmann | May 7, 2020
VR Design In a recent talk at the Animago conference, I had the privilege to discuss the current state of standalone VR, specifically the Oculus Quest (the YouTube video is under this link). The topics included quickstart tips, on how to jump into VR development using...
by Cornel Hillmann | Jul 12, 2019
Unreal for Mobile And Standalone VR - Apress Book The Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal...
by Cornel Hillmann | Aug 9, 2017
SynchrotronX: A VR production with surreal cinematics and interactive audio features. The VR experience is part of the music project SynchrotronX, using Unreal sequencer animations and spatial audio. SynchrotronX features experimental, dark ambient tracks with...
by Cornel Hillmann | Feb 6, 2017
Character Design zombus3 by cornelHillmann on Sketchfab Project: Zombie Hunter Trophy Gallery (EE) Trophy assets, concept & design: Cornel HillmannGame assets for level design (Unreal). PBR design with Zbrush, Substance Painter and Marmoset Toolbag. ...
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