Procedural 
worldbuilding with Unreal


– In this latest contribution to Digital Production Magazine 03:2024, I am exploring the new PCG framework in Unreal. The procedural tools are exciting additions to build complex environments, offering full creative control and fast results. Introduced in Unreal 5.2 the latest update for Unreal 5.4 Preview brings easier handling for water bodies such as rivers, recursive subgraphs, the biome core plugin and many other welcome improvements. Let’s dive in …


Article (in German) PDF:
studio.cgartist.com/DP2403_078_093_UE_PCG.pdfstudio.cgartist.com/DP2204_072-079_SpineUE_HiRes.pdf

Link to the magazine:
digitalproduction.com

 

16 pages UE PCG