STUDIO.CGARTIST BLOG
XR Magazin
Thanks for having me on Diana Olynick's podcast XR Magazin. It was nice chatting about all things design and spatial computing.
IxDF Masterclass: Rapid Prototyping for Virtual Reality
In this IxDF Masterclass: Rapid Prototyping for Virtual Reality I go over the Design Thinking approach to XR. It covers general design concepts and practical advice as well as three example projects using Bezi (WebXR), VR Builder for Unity and the Advanced Framework...
Spatial Computing Rebooted
The wait is over, Apple has presented their stunning entry into the XR space. A long awaited move and a tremendous validation of Meta’s XR roadmap. The announcement is a historic turning point and the actual beginning of the XR era. It also ends the uncertainty over...
Circuit Stream Curriculum Advisory Board
Happy to join the Curriculum Advisory Board for Circuit Stream in Calgary, Canada. I believe it is the best #XR learning resource in North America for anyone serious about #AR and #VR. Highly recommended! Info here:...
Circuit Stream Webinar
Thanks for the great webinar, organized by the leading North-American XR training institution Circuit Stream. I had the opportunity to explain my personal workflow building a medical XR application for patient communication. In this case, an MRI explainer for...
ShapesXR Workshop
Thanks to our friends from the innovative Oculus Quest app ShapesXR, for hosting this workshop. ShapesXR is a great tool for early ideation prototyping and impression testing. I was able to show how I use ShapesXR to come up with ideas for a product presentation, in...
Circuit Stream Interview
Thanks to Circuit Stream for the interview. Appreciate the opportunity to share my story and speak about XR design: Here is the link: https://circuitstream.com/blog/interviews-with-xr-designers-cornel-hillman-ux-for-xr-book-author
Designing the Metaverse
Everyone is suddenly talking about the ‘Metaverse,’ an oft-used term for the multi-user XR cloud. Since Mark Zuckerberg recently announced it as a core strategy for the future of social media, other industry players and the media have picked it up and it has become...
OOUX Happy Hour: UX for XR
I have been asked to share the recording of this event (especially by registrants on the US west coast, where it was very early in the morning). This OOUX happy hour meetup hosted by design innovator Sophia Prater is from July 2021. The session is a deep dive into...
Tvori webinar: OOUX and XR design
Check out this webinar organized by Gabriele from the XR prototyping app Tvori.co Tvori.co allows you to:Bring desktop walkthroughs and flat storyboards to the next level by creating immersive user stories and spatial layouts and bring your prototypes to life using...
Designing XR via OOUX
It was great to be on Sophia Prater’s podcast. I’m a big fan of her object-oriented UX methodology. We talked about my upcoming book UX for XR, Timothy Leary, the object oriented mindset and why OOUX works so for VR and AR UX design Episode 008 - Designing XR via...
Interview by the German Association in Singapore, English translation.
In July 2020, I had the privilege to be interviewed by the German Association in Singapore, regarding my life and work in SE Asia. It is a long and detailed interview that was originally in German. Due to the positive feedback, I have translated it into English,...
New FB page for Studio.cgartist.com
2021: A better separation between cgartist.com and studio.cgartist.comStarting in January 2021, a new Facebook page will establish a clearer line between studio.cgartist.com, the services site (CG & XR design), opposed to the base URL cgartist.com, that is...
Social VR
The current lockdown is a good opportunity to evaluate, to what extent Social VR is practical and realistic, when communicating with virtual teams and within professional networks. While most agree that an immersive XR alternative to video conferencing tools is the...
The Future is Wild VR: Update
We continue to receive a lot of emails asking for an update on The Future is Wild (FiW) VR project. First of all, it is great to see that so many people care deeply about the brand and want to see a major Virtual Reality title based on the IP. As many know,...
Thoughts on game engine evolution
About 15 years ago I started using the Gamebryo game engine. This was after a few years of testing other tools, including Dassault Systèmes’ Virtools and a few open source options. Back then, Unreal was not available for indie developers, unless you had spare cash in...
VR and Cultural Preservation
Originally published on the Apress Blog, 06/05/19. In recent years, we have seen an interesting trend to use VR and photogrammetry for cultural preservation projects. There are now a number of nonprofits focused on specifically that area: Scanning and capturing...
Is Immersion a Preference?
VR may remain a niche for longer than anticipated. Originally published on Medium.com, Sep 9, 2017. Yes, you can dive with the Rift (Image by Cornel Hillmann). Recently, a five-year-old boy came up to me and asked: “Can you go scuba diving with that, too?” I was about...
Preacher of the VR Gospel
Lessons from Timothy Leary. Originally published on Medium.com, Aug 11, 2017. “Is this popcorn safe?” (Timothy Leary as Mr. Jones in Hold Me, Thrill Me, Kiss Me, 1992. Image by Tex Brook, CC BY 2.0) As a youngster, I had the privilege to hang out with the late...
New Apress Book
Received my author copies from Apress. "Unreal for Mobile and Standalone VR" is now available.From Amazon, or directly from Apress. https://www.youtube.com/watch?v=9JIfilXG3E8 Thank's Apress for a great job. <<